Field Layer
Standard model fields, gauge groups, lagrangians; conservation laws as derived constraints.
The physics layer beneath everything. Energy, information, computation as universal substrate.
Reality Kernel is the substrate. It models the universe as an information-processing system: energy and matter are bookkeeping over a vast computation; physical law is the kernel scheduler. Three layers: the field layer (quantum fields, gauge symmetries), the thermodynamic layer (entropy gradients, dissipative structures, life as a far-from-equilibrium computation), and the computational layer (Bekenstein bound, holographic principle, the universe as a finite-state machine bounded by area not volume). Higher systems in this ecosystem inherit constraints from this kernel — Material Civilization cannot violate thermodynamics; Decision OS cannot exceed Landauer's bound; Life OS cannot escape the second law.
Standard model fields, gauge groups, lagrangians; conservation laws as derived constraints.
Entropy budget, dissipative structures, free-energy currents, life as computation.
Bekenstein bound, holographic principle, Landauer limit; the universe as bounded computation.
Lifts physical laws into the ontology that other systems can query.
Answers 'is this physically possible?' for proposals from Material/Life/Decision OS.
Resolve thermodynamic feasibility of a proposed process.
POST /thermo/feasibilityConstrain decision space by Landauer cost.
GET /constraints/landauerResolve metabolic-energetics feasibility.
POST /metabo/feasibilityPublish hard ceilings (energy, info) on civ trajectories.
GET /ceilings/{civ_id}ΔS_universe ≥ 0Second law — the irreversible direction of all higher-system processes.
E_min(bit_erasure) = k_B T ln 2Landauer bound — minimum energy to erase one bit.
I_max(region) = A / (4 ℓ_P²)Bekenstein-Hawking bound — information bounded by area, not volume.
F = U − TS — minimize for spontaneous processFree-energy minimization — engine of all life and most coordination.